![]() If you decide to leave it on, it'll likely double your CPU usage for each instance of GR. But with distortion guitar, smoother isn't always better. Typically, HQ tends to oversample the signal processing, thereby creating smoother sounds. GR has a hi-quality mode, but I don't like to use it. Once you have all that set up, your sound coming out of GR should be pretty awesome. Keep it nice and clean, so that the amp emulations inside GR can do their job and crank up the gain in the software. Next, in Guitar Rig, make sure that your input gain isn't overloading. If you don't have a hi-z input, get a DI Box to covert your guitar to line-level. This will ensure that you have the best possible signal from your guitar to your hi-z input. Mono sources are send to both inputs simultanously, so it is very likely that that is not the cause. Second, get a good quality guitar cable, like a Mogami, that is designed for guitar and bass. ![]() A hi-Z input is designed to accept the signal of a guitar or a bass. A lot of audio interfaces are line-level, and this will make your guitar sound thin and not very good. Then you record arm the audio, and then you feed your input signal into the track, just like agent314 said.Ī couple of important things to keep in mind: First, your guitar signal should be fed into a hi-Z interface. For plugs that handle lots of data like Kontakt 64-bit might be appropriate but I dont think it matters for an effects processor like Guitar Rig. In this case I took all 64-bit NI plugs with the exception of Guitar Rig which came from the 32-bit folder. You use Guitar Rig as an insert into an audio track. I then copied the ones I wanted to a separate VST folder and pointed Bitwig to that. ![]()
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